If digital display is the end-goal, you don’t need to produce a watertight mesh. This is why newcomers to photogrammetry should probably avoid it until they gain more experience. But its User Interface is really strange, which makes it hard to learn initially. It is also very good at handling massive files without chugging, which makes it good for processing scan data. It was designed for sculpting as if digital mesh were clay, so regular watertight manifold meshes are what it does best: these are the closest equivalent to solid forms in the digital space. I use Zbrush a lot because it is a very powerful tool for creating and processing manifold meshes. MeshLab: Import OBJs Align Create single watertight manifold mesh.
![meshlab 32 bit meshlab 32 bit](https://2.bp.blogspot.com/-bmQOIIMGlPo/Vgb8k8q0oOI/AAAAAAAAAhQ/kCXSCtfPfrA/s1600/Sin%2Bt%25C3%25ADtulo.png)
![meshlab 32 bit meshlab 32 bit](https://3.bp.blogspot.com/--u0Exw3Nxe0/VgbwW4DxJII/AAAAAAAAAhA/iRLla3YyxUk/s1600/Sin%2Bt%25C3%25ADtulo.png)
But how can I make photogrammetry more accessible to others?ĭigital display and 3D printing have different requirements when producing 3D models using photogrammetry. I’ve been trying to produce high quality digital resources.